Authors
Bolin Gao1 and Yu Sun2, 1Fairmont Preparatory Academy, USA, 2California State Polytechnic University, USA
Abstract
As virtual reality technologies emerge, the ability to create immersive experiences visually drastically improved [1]. However, in order to accompany the visual immersion, audio must also become more immersive [2]. This is where 3D audio comes in. 3D audio allows for the simulation of sounds from specific directions, allowing a more realistic feeling [3]. At the present moment, there lacks sufficient tools for users to design immersive audio experiences that fully exploit the abilities of 3D audio. This paper proposes and implements the following systems [4]: 1. Automatic separation of stems from the incoming audio file, or letting the user upload the stems themselves 2. A simulated environment in which the separated stems will be automatically placed in 3. A user interface in order to manipulate the simulated positions of the separated stems. We applied our application to a few selected audio files in order to conduct a qualitative evaluation of our approach. The results show that our approach was able to successfully separate the stems and simulate a dimensional sound effect.
Keywords
3D Audio, signal processing, Head Related Transfer Functions.