Authors
Yingzhi Ma1 and Yu Sun2, 1USA, 2California State Polytechnic University, USA
Abstract
Technology has become increasingly vital in society. The COVID-19 pandemic demonstrated how useful technology was in keeping society running, especially education [15]. One major trend is the use of simulations as a tool for education. Business is one of the fields that could benefit massively from the implementation of new educational simulations. For this study, a survey was conducted to gauge their prior educational experience and interest in fields such as business and computer science. Additionally, the survey participants were questioned on their previous experiences with using interactive simulations. The study had fifty-one participants both complete the survey and give consent to have their data shared in this research paper. These participants were given an additional survey to either test a business simulation or watch a video of one and respond whether they learned from it. The results indicate that although most people would want to play a game that taught more about business, only roughly 45% of individuals expressed interest in the topic of business. Furthermore, the survey responses also indicated that a large majority of individuals would also prefer more interactive educational simulations for other topics. The reception to the business simulation was mostly positive, and participants indicated that it was effective at helping them learn business. Overall, it was concluded that there is not enough access to business simulations to meet the public’s interest, and either more should be created or existing ones should be made better known.
Keywords
Machine Learning, Game development, business education.