Authors
Zhenrui Guo, USA
Abstract
Launching rockets is a costly and complex task that is prone to a high rate of failure. To help address thesechallenges, the need for simulations to help emulate reality when developing rockets is crucial to making sure thecost overhead stays as low as possible. Our rocket AI seeks to tackle this challenge through the use of machinelearning and a series of emulated phases to demonstrate an AI's ability to properly operate a rocket. The primarychallenge throughout the development of the rocket's AI is the need to introduce and train for unexpected situations, which is done by training for a generalized variant of the situations in question
Keywords
Unity, Machine Learning, Rockets, Simulation