Authors
Andrew Liu1 and Andrew Park2, 1USA, 2California State Polytechnic University, USA
Abstract
This research paper illuminates the growing necessity for innovative educational platforms in the biomedical field, given the burgeoning population and consequent demand for medical professionals. Proposing a novel solution, the project introduces a Virtual Reality (VR) application, designed using the Unity game engine, to foster scientific exploration within a simulated forensic laboratory environment [1]. Key components of the program include a VR Control System, accurate emulations of scientific equipment, and a cohesive puzzle design to drive user engagement and analytical thinking. Challenges such as VR controls comfort, environment scaling, and asset acquisition were navigated, enhancing the user experience. The application was subjected to user experimentation, particularly with high school students, through two distinct surveys assessing user experience and feedback for enhancements. Results indicated a notable engagement among the younger demographic with a demand for additional levels and specific improvements on equipment like the centrifuge [2]. The feedback gathered underscores the project's potential in revolutionizing biomedical education, providing an immersive, interactive, and enjoyable learning platform. By addressing the feedback and expanding the project further, the VR application holds promise in significantly contributing to the educational domain, preparing the next generation of medical professionals in a cost-effective and engaging manner.
Keywords
VR Puzzles, Forensics, Investigations, Unity